Here you will find the history of the world of Earth Eternal that we have published so far. It's pretty long, but don't worry if you don't want to read it. You'll be able to enjoy Earth Eternal whether you've read it or not!
If you're not sure what Chapter to start on, the obvious answer is the first one! The Chapters tell the history mainly in the rough order the events happened.
If you'd prefer to download and read the history offline you can download the PDF to the right and print it out or read it in one big chunk.
THE AGE OF LEGEND
- The Age of Legend - Beginnings
Gaia, the Earthmother awakens the Amanita (Shroomies) and Treekin, and Djall, Lord of the Dark, creates Salamanzar, the Protolich to serve Him. Much later, the Beasts awake.
- The Undead Genesis
Salamanzar creates Abidan and Abiel, the first Archliches. They, in turn, create Suten-Hamu, the first of the Mummies, and Vinga, first of the Vampires. The Undead begin construction on the city of Sheol, in the great underground cavern of Golgotha.
- The Early Beasts
The background and early histories of some of the races of Beasts are detailed, including the story of Beowulf, the first king of Midgaard and his death in the first invasion of the evil Dvergar.
- Sigmund of Midgaard
The story of how King Sigmund of Midgaard was judged worthy by Odin the Allfather and given the battleaxe Stormbringer is told.
- Sigurd of Midgaard
The history of Sigurd, son of Sigmund and how his blacksmith Regnin was taken to Hell by Thor, the Thunder God, and there, at the Pit of Neraka, taught the secrets of forging dragonsteel in forging the mighty warhammer Mjolnir. Regnin later forges the weapons Calaburn, Soulreaver, and Torand from dragon bone ash that Thor provides in exchange for a painful sacrifice from Sigurd.
- The Rise of the Mystarchs, Part 1
This chapter talks of the rise of arcane magic in the world, and the finding of Mysterium Primordial, a fabled book from the Lost Ages, by the ancient Felines of Badaria.
- The Rise of the Mystarchs, Part 2
Eight mages have risen to great heights of magical knowledge through finding pages of the Mysterium Primordial. They call themselves Mystarchs and band together to hoard magical power.
- The Mystarchs and the Shadow Legion
The Mystarch Al-Idrisi discovers how to use Yggdrasil, the World Tree, to travel to other worlds. The Mystarchs discover the existence of the Shadow Legion and the Dark Lords while searching for the Enigma Primal; the index to the Mysterium Primordial. The Mystarch Zahhak goes mad reading the Enigma Primal without the key to it and is imprisoned safely by his fellow Mystarchs.
- The Mystarch Dominion
A being calling itself a Dor’kana appears in Zahhak’s cell, soothing his troubled mind somewhat and teaching him a form of mental magic the Mystarchs had not encountered before. Zahhak convinced the rest of the Mystarchs that they must rule over the Beasts to prepare Earth for the invasion of the Shadow Legion. The Mystarchs discover the key to the Enigma Primal and thus the Mysterium Primordial, Tarchon creates the Anura, and the Treekin close the Great Forest.
- The Fall of the Mystarchs
The rule of the Mystarchs becomes more and more tyrannical and Zahhak began forcing Beasts to join his army. Soon, there is revolution starting with the Dog Soldiers of Amizeh and spreading across Europe. The Mystarchs are defeated and captured and sentence is pronounced by Solomon, who was judge at their trials. Zahhak is rescued by Dor’kana just as he was to be executed for his crimes.
- The Covenant and Solomon's Line
Solomon is declared Overking of the new Beast Empire and the Covenant is formed and blessed by Gaia. The Anura become full Beasts and the Outcasts refuse to join the Covenant. Solomon bans the practice of arcane magic. Twenty-three rulers follow Solomon and the Beasts of the Covenant enjoy one of the great periods of prosperity in their history.
- The Primal War
Europe is invaded by large, savage Beast-like creatures known as Primals who arrive by ship from somewhere to the West. They rampage through much of Western and Southern Europe, burning and looting, and just before leaving inexplicably they kidnap Ir’asa, sole heir to the line of Solomon. The Solomnic Age (not a true age, but instead a time within the Age of Legend) was over.
- The Vampire Revolution
Vinga, first of the Vampires, revolts, slaying the Archlich Abiel who created him. He and his Vampires flee the UnderRealm and settle in the Carpathian Mountains in central Europe, displacing the Tuskians and Capricans who lived there. The Mummies rise in Egypt and drive the Dog Soldiers back to Amizeh, to the West.
- The Undead War, Part 1
Salamanzar orders Abidan to strike at Vinga with an army of Undead. Abidan appoints Shabaka, his greatest lich-general, to lead the army, which enters the sunlit world from under the Alpine Mountains. The Yeti, furious at this trespass into their territory, attack the Undead and in return Shabaka nearly wipes the Yeti out completely.
- The Undead War, Part 2
The Undead War begins as Shabaka’s forces advance towards the Heartsbane Citadel, seat of Vinga’s power. On the Deadshale Plateau, the outcome of the war is decided in an epic battle that pits Vampire vs. the rest of the Undead.
- The Protolich in Hell
Victorious in the Undead Wars, Vinga and his Bloodkin gorge themselves on the Beasts of the Covenant. Salamanzar journeys to Hell seeking the power of the Demon Lords who rule there. When Salamanzar does not return, Abidan names himself the Metalich.
- The Carpathian Wars, Part 1
The Carpathian Wars, in which the Beasts of the Covenant seek to fend off the Blood Kingdom’s domination, begin with the failed Eremantian Insurgency. The Assembly of Whitecliff meets to plan a last stand against the Vampires.
- The Carpathian Wars, Part 2
The five armies of the Beasts launch their attacks upon the Blood Kingdom, culminating with a great battle at the Deadshale plateau. Their loss spells the beginning of the Bleaknes; two thousand years of Vampiric terror and despair.
- The Bleakness
The Bleakness is well under way and the nations of the Beasts of the Covenant have fallen or are falling. The story of Sigrun, the first Valkyrie, is told in this chapter as well.
- Atan and the Morning Lands
A young Beast named Atan is born and flees the Bleakness east to the Lands of the Morning where he discovers magic still exists and becomes slave to an Empress.
- Mages of the Yellow River
Atan saves the life of the Empress of the Four Winds and is granted his freedom. He is sent to the Mages of the Yellow River to learn magic.
- Magic Returns to Europe
The Empress is dead, and Atan is summoned back to Chang’an, the Imperial Capital. He ignores the summons and flees back to Europe, bringing arcane magic to the Beasts of the Covenant for the first time in thousands of years.
- The White Shield
Atan begins to teach arcane magic to the Beasts of Europe and soon a group called the White Shield forms around him. Evading the Vampires, they journey through Europe, discovering a race of Beast previously unknown.
- Atan's War
Atan and the White Shield start a war that frees half of Europe from the Bloodkin before the lines stabilize.
- Atan and the Treekin
Seeing no clear path forward, Atan seeks out the Treekin and persuades them to open the Great Forest. They tell him of the Maar, a lost race of beings the Amanita told them of that may be able to help the Beasts.
- Atan's Northern Journey
Atan is given the ancient sword Calaburn by Ursines grateful for the gift of arcane magic, and journeys with allies to Nidavellir where they found a gate deep below the Earth. Detected by the Dvergar, they fled and were soon lost and dwindling deep within the Earth.
- The Maar
The Maar rescue Atan and his companions and they are stunned to discover Jarnsaxa, the ancient Mystarch, is with the Maar.
- Jarnsaxa’s Story
The story of how Jarnsaxa came to live with the Maar and the tragic story of the Maar themselves.
- The Beasts Triumphant and Atan's Final Years
Bearing the secrets of dragonsteel as well as powerful Maar artifacts, Atan returns to Europe and together they push the Blood Kingdom back to the Carpathian Mountains. Gaia asks one final thing of Atan.
- Sargon and the Vampires
Sargon of Taurania hunts and slays Lord Palatine Vinga and the Blood Kingdom breaks up into the Broods. The Sargonite Dynasty begins and the deeds of Marduk are told, as well as the grim consequences of his actions.
- The Legacy of Atan
In this chapter the legacy of Atan unfolds. The Beasts of Europe enjoy an age of prosperity and cultural achievement not seen since the rule of the heirs of Solomon thousands of years before.
- The Breaking of the Covenant
The Covenant is broken and Gaia lays a terrible curse upon those who broke it. The Taurian responsible for corrupting those who shattered the Covenant has a surprise to tell.
- Zahhak’s Story
The story of Zahhak, the Mystarch rescued by the Dor’kana moments before his execution, is told and the Beasts discover that the Dog Soldiers cursed by Gaia did not die out as was thought.
- The End of the Age of Legend
Man has grown numerous and poses an inevitable threat. The Vampires create the Ferals to combat them with unforeseen consequences. The Bitter War – the war to seemingly end all wars – is fought with Man as the undisputed victor. Gaia causes the Migration to take place in order to rescue the surviving Beasts and with that act, the Age of Legend ends.
- The Age of Man Begins
The race of Man rises to take his place among the greatest of races to tread the Earth. The Veiled War between the Vampires and the Ferals rages in the background while the Treekin begin to slumber.
- The Rise and Fall of Man
Mankind exerts complete dominance over the surface of the Earth until self-destructing in the Bitter Wars, fought against himself. The forces of Lord Djall begin to fill the vacuum created by Man's fall and Gaia resolves to ensure that the Dark Lord is not unopposed.
- The Gods and the Maar
The Gods hold a Conclave and determine that the Maar are their best choice for cleaning the Earth of its now-poisoned atmosphere, that the Beasts might return safely. Hephaestus, Athena, and Thoth create the Temporal Aegis, and the Maar make their decision.
- The Cleansing
The Maar begin to cleanse the Earth of Man's poison and spot the Dor'kana lurking in the ruined cities of Mankind. The Krostakin make contact with the Maar and the ancient Mystarch Jarnsaxa begins to suspect that there is more to Epimetheus's plans than has been revealed.
- The Age of Man Ends
The Folly of Epimetheus is discovered and the Goliaths are born. The Earthmother returns the Beasts to Earth in an act known as the Reclamation.
- What is the world of Earth Eternal like?
Earth Eternal's world is the real world...sort of. At release, the game will consist of Europe and possibly a bit of North Africa and the Middle-East. Some places, landmarks, and geographical features will be in Earth Eternal, such as the Eiffel tower, the city of Athens, and the Rock of Gibraltar. That's about where the similarity to the real world ends, though.
- For example, Bremen is a city of Felines (cat-people) that was formed after the Anubians (Egyptian Empire) kidnapped a village of Felines in Turkey to further the Pharoah's plans. The Egyptian Goddess of Cats - Bast - is now the patron Goddess of Bremen.
The Eiffel tower exists, but has been reclaimed by the Great Forest and is now an ivy and vine-covered relic used as a meeting place for Treekin and the Beasts of the forests. The Rock of Gibraltar serves as the base for the Anubian invasion of Europe via Spain.
- What are some of the major civilizations in Earth Eternal?
If we restrict ourselves mainly to Europe and some immediately surrounding areas there are:
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The Anubian Empire: Ruled by Anubis and Pharoah Khafre, the Anubian Empire seeks domination of Europe, Africa, and eventually the world. 172 years ago, Anubis summoned the ancient God-killing Sphinxes and set them loose on the Egyptian Gods that had not already fled. The Sphinxes continued onto Mt. Olympus, slaying all of the Greek Gods but Ares, Athena, and Artemis, and then onto Asgard to slay most of the Norse Gods. Pharoah Khafre then attacked Europe via Turkey, but were eventually repulsed. Now, the Anubians are attempting a repeated invasion of Europe, via Spain.
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Athens: The great city of Athens is one of the shining lights of Beast-dom.
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Bremen: A city of Felines in north-central Europe founded by refugees from the First Anubian War.
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The Blood Kingdom: Stretching the length of the Carpathian mountains, the Blood Kingdom is the seat of Vampire power on Earth. With the seven Blood Keeps unified, the world faces the first Vampire Palatine since the Age of Legend in Lord Drakul, of the Koltai Brood.
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Cazador: A newly-formed city of Taurians and Atavians in southern Spain organized to resist the Anubians.
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The Dominion of the Claw: A nation of feral Wolf and Bear Beasts that stretches from what we call St. Petersburg to the Black Sea. The history of the Dominion (or DotC as they are often abbreviated) begins at the end of the Age of Legend.
After the Breaking of the Covenant and Man's fall from Beasthood, Man began to grow numerous and the seeds of power began to appear in their budding civilization. In order to
counter this threat, the Vampires created the Ferals - corrupted bear, wolf, and rat Beasts - to hunt and control the population of Man, that they might remain prey for the Vampires rather than turn into the predators. For thousands of years during Man's dawn, Vampires and Ferals waged a campaign of dark terror on Man, and legend has it that Man never entirely lost his fear of these early threats to his racial existence, even as he became so powerful as to force all other races into hiding.
At some point, perhaps ten thousand years after their creation, the Ferals had grown both numerous and tired of their blood-drinking masters, and rebelled, beginning a war with the Vampires that would be fought in the shadows of Man's growing dominance on and off for over two thousand years. The Shadow War ends after the bear and wolf Ferals form the Dominion of the Claw and, thus organized, prove a foil for the Vampires, who are eventually forced to accept that the extermination of the ungrateful Ferals would have to wait for another night.
The rat Ferals did not join the Dominion of the Claw, for even among the Ferals, they were considered base creatures. The story of these Ferals, who grew to be called the Gloom Witches, has not yet been revealed.
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The Gloom Witches: A race of Witches with a one-time homeland in what we call the Balkans, their homeland was wiped out in retaliation for a betrayal during the First Anubian War during which the Gloom Witches struck a secret deal with the Anubians and attacked the forces trying to repel the Anubians from behind.
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Hell: Just what it sounds like. Not a pleasant place. Hell is ruled by Dagon, King of Hell, who is powerful enough to give some Lesser Gods a run for their money.
- The Krostakin: Rarely seen by Beasts, these creatures dwell in the UnderRealm, far below the surface of the Earth. They are utterly hostile to those who walk in the sun.
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Midgaard: The Ursines (bear-people) of Midgaard live in what you would call southern Sweden and Norway. They are implacable foes of the Dvergar of Nidavellir, and are championed by Thor, God of Thunder.
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Nidavellir: A realm of snow and ice in the far north of Norway, Sweden, and Finland, inhabited by the evil Dvergar, ancient enemies of the Ursines of Midgaard. They have long been tools of Loki.
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The People of the Skull: Little is known about the People of the Skull or their society, except that they live hard lives in the Ural mountains and brook no intruders.
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The Ranger Kingdoms: Five closely allied kingdoms, dominated by the Foxicus race of Beasts, in what is now Finland and northwest Russia.
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The Rotted: At the beginning of the Age of Beasts, after the fall of Man, a sorcerer kidnapped the still-drowsy Treekin and experimented upon them. The results are known as the Rotted. They primarily dwell in what is now Poland.
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The Shroomies: The Shroomies are a mysterious, wandering people who claim to be looking for something. They're rumored to be the oldest beings on Earth, but it's difficult to get much out of all but a couple individuals. The Black Shroomies are Shroomies whose hearts turned black during the Age of Man when they were forced to hide to avoid being wiped out by Man.
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Taurania: The Taurians, Beasts that look like minotaurs, have long resided in their ancestral homeland in what are called the Taurus mountains in Turkey in the real world. They are a proud people who have suffered repeated invasions over the millenia.
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The Treekin: Wise, ancient beings. Walking trees.
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The Undead: The are a loose hierarchy ruled ultimately by the Metalich and his Archlich lieutenants. They dominate a good portion of the UnderRealm, and are known to seek dominion over all life.
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The Warpigs: Pig-like Beasts who are tolerated, but not very well liked by their fellow Beasts. Most of them are mercenaries-for-hire.
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The Warren: An underground city of burrowing Beasts that serves as the homebase of the Redeemers, a cross-cultural para-military organized dedicated to fighting the threat that Lord Drakul poses.
- Are there any human beings in Earth Eternal?
Nope. In Earth Eternal, there have been three Ages that history knows anything about. The Age of Legend, the Age of Man, and the current age: The Age of Beasts. Not much is known about Man's extinction, but the general belief is that Man almost entirely wiped himself out in a great war, and then the remaining population slowly dwindled. The last human being was seen about 4000 years ago.
- What level of technology exists in Earth Eternal?
About what you'd expect from a typical high-fantasy world. There are no guns, no steam engines, and so on. It's believed that mankind possessed truly wonderous technology, but his knowledge has been lost. Of course, it's possible that the occasional rare artifact from the Age of Man might be uncovered someday in Earth Eternal, but that would be a rare day indeed.
- What else can you tell me about Earth Eternal's story?
Nothing! Now, go to your room and prepare yourself. Your new life in Earth Eternal begins as soon! (Actually, we'll be releasing more of Earth Eternal's story and history in the coming months. Can't spoil you by giving it to you all at once, can we?)