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My simple suggestions

Here r a few simple  sugestions  that make sence   and should help out in the game .

 

1 Put in a auction house  not all over the place but in key places .

2 If  they do implament new classes try sticking to origanal oldies  like fer instance a plaladin or cleric  etc  they r simple but efective basic classes.

 3 and finaly put a reall crafting system in place  it would make more cence and would  ferther the game economy  in ways  but also u have to put in sub class of skilles as well fer instance ----------------- lets say u want to be a weapon smith or armor smith   common cence dictates u at least put in a sub class skill of mining and  smithing  etc

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"Greenhorn"
Points: 192
Quote | Calgar posted on 03.12.10 | 14:10

Here r a few simple  sugestions  that make sence   and should help out in the game .

 

1 Put in a auction house  not all over the place but in key places .

2 If  they do implament new classes try sticking to origanal oldies  like fer instance a plaladin or cleric  etc  they r simple but efective basic classes.

 3 and finaly put a reall crafting system in place  it would make more cence and would  ferther the game economy  in ways  but also u have to put in sub class of skilles as well fer instance ----------------- lets say u want to be a weapon smith or armor smith   common cence dictates u at least put in a sub class skill of mining and  smithing  etc

 

1.  Yes, all for it.   I'm constantly vending armour, weapons, and crafting mats I know would sell to another player if I had the time and inclination to spam /trade channel.  I could start a thread in LTS section but ,eh, too much work.  ><

 

2.  Sounds too similar to Knights and Druids to me.   How would Paladins and Clerics differ from existing classes?

 

3.  Yes, there's a stickied thread asking the players opinions on it.  Non-combat skills


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"Earth Guardian"
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1. I wouldn't mind but wouldn't care if it was not implemented only played one MMO with that feature and didn't care too much about it.

 

2. Knights can have healing and you can raise stats with gear to be even more effective so paladin is ineffective. Druids are clerics no point in recreating the class. To be honest i beleive every class is actually already capable with current class system.

 

3. I do not like it. I never liked how blizzard went about crafting systems. Keep it the way it is. Already takes forever to find mats not sure i want a failure rating on top of that.


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"Beast Friend"
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Quote | Freiguy posted on 03.12.10 | 10:12

 

1.  Yes, all for it.   I'm constantly vending armour, weapons, and crafting mats I know would sell to another player if I had the time and inclination to spam /trade channel.  I could start a thread in LTS section but ,eh, too much work.  ><

 

2.  Sounds too similar to Knights and Druids to me.   How would Paladins and Clerics differ from existing classes?

 

3.  Yes, there's a stickied thread asking the players opinions on it.  Non-combat skills

 

 

First off i was mainking a point of sticking with classic ways of doing things  this way classes  and so on dont get to messed up in some ones point of view and so on  and 2 druids r not clerics never have been by definition lol   to many years playing dnd lol  but basicly it has to do with a balance of things  and a cleric would be considered a anti deth  and power healer  druids are by definition more of a earthly  type of role with nature  spells for defence and so on .

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"Greenhorn"
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Quote | mjs32485 posted on 03.12.10 | 15:23

1. I wouldn't mind but wouldn't care if it was not implemented only played one MMO with that feature and didn't care too much about it.

 

2. Knights can have healing and you can raise stats with gear to be even more effective so paladin is ineffective. Druids are clerics no point in recreating the class. To be honest i beleive every class is actually already capable with current class system.

 

3. I do not like it. I never liked how blizzard went about crafting systems. Keep it the way it is. Already takes forever to find mats not sure i want a failure rating on top of that.

 

for 1 blizzards crafting system is ok it could be better thoe but if u put a reall crafting system with in a game   1 it  has a way of  balancing out  who can do what  and be what etc  and 2 u also have to think of  the internal economy of the game  as well  its mainly implemented to add balance to a game in the long run  and yess mats r hard to come by  like i said if they implament a reall crafting system    mats would be more redaly avalible depinding on wich route u chose to take  for instance  mining or  cooking or  using leather bits to make  certing classes of armore and so  on  its a idea that works  thats why alot of mmo's  implament them   to keep a balance in the game 

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"Greenhorn"
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1 Put in a auction house  not all over the place but in key places .

-Been suggested many, many times.

 

2 If  they do implament new classes try sticking to origanal oldies  like fer instance a plaladin or cleric  etc  they r simple but efective basic classes.

-Paladin and Cleric style builds are already quite possible via Knights and Druids. As far as I know, we won't be seeing any new classes until after the official release, anyway.

 

 3 and finaly put a reall crafting system in place

-Also been suggested many times in one form or another, likely being worked on.


Newsflash - Different people sometimes express different opinions. Scientists believe this to be evidence of a new trait called "individuality". More word on this as the situation develops.

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XZ
"Earthkeeper"
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